Motivations for game-playing on mobile devices: using smartphone as an example

  • Authors:
  • Tzu-Min Lin;Sheng-Chih Chen;Pei-Jeng Kuo

  • Affiliations:
  • Master's Program in Digital Contents & Technologies, National Chengchi University, Taipei, Taiwan;Master's Program in Digital Contents & Technologies, National Chengchi University, Taipei, Taiwan and College of Communication & CCIS, National Chengchi University, Taipei, Taiwan;Master's Program in Digital Contents & Technologies, National Chengchi University, Taipei, Taiwan and Dept. of Computer Science, National Chengchi University, Taipei, Taiwan

  • Venue:
  • Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
  • Year:
  • 2011

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Abstract

Motivations for game playing have always been an important topic for research. Through understanding these motivations, game manufacturers develop games based on specific demand. The smartphone combines different technology and sensors which causes the motivation for game playing to become more complicated. The goal of this study is to discover the reason for game playing on smartphones through understanding both the intrinsic and extrinsic motivations of the motivation theories. Furthermore, it hopes to determine which motivation has a deeper impact on players in general.