ACIA: a course design approach to game design theory

  • Authors:
  • Chun-Tsai Wu;Szu-Ming Chung;Shao-Shiun Chang

  • Affiliations:
  • Department of Digital Content Design, Ling Tung University, Taichung, Taiwan, ROC and Department and Graduate Institute of Industrial Education & Technology, National Changhua University of Ed ...;Department of Digital Content Design, Ling Tung University, Taichung, Taiwan, ROC;Department and Graduate Institute of Industrial Education & Technology, National Changhua University of Education, Changhua, Taiwan, ROC

  • Venue:
  • Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
  • Year:
  • 2011

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Abstract

Based on constructivist teaching and experiential learning, this research proposes ACIA (stands for Authentic Learning, Learning Community, Interaction, and Assessment) to structure a course of game design theory. Its framework includes: (1) an experiential learning:the college students have to design an educational game for elementary students; (2) a web-based learning community, unlimited to different majors, for inspiring cooperative learning from different stakeholders, as communicating channel for game developers, for obtaining meaningful interaction and guidance fromteachers; and (3) Evaluation, adopting self-assessment, peer and performance assessment to specifically reflect the knowledge, skills, and attitudes in students' learning. A game design theory course with the above three elements can motivate students' active learning and develop their advanced thinking skills.