Creating computer simulation systems: an introduction to the high level architecture
Creating computer simulation systems: an introduction to the high level architecture
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Contemporary peacekeeping and peace-making military operations, being conducted in the settings of an urban environment, need effective and adequate distributed simulation systems in order to rapidly and properly train commanders and their subordinate soldiers. The main requirements are to adequately model typical and unique behaviours, different habits and minds of the civilian groups of people as wells as to constructively simulate a battlefield at different levels of resolution (soldiers acting separately or in groups). The paper considers a software which combines a high resolution simulation of collective intelligence (in VBS2) with constructive simulator, using HLA standard. Moreover, the algorithms of behaviour for simulation of soldiers and civilians, resulting from new types of dangers emerging during the asymmetric urban operations, have been defined. Finally, quality measures and methods of calculation to quantitative evaluation of proposed approach are proposed.