Heart rate variability: indicator of user state as an aid to human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Combining body sensors and visual sensors for motion training
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Galvanic skin response (GSR) as an index of cognitive load
CHI '07 Extended Abstracts on Human Factors in Computing Systems
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback"
Proceedings of the international conference on Advances in computer entertainment technology
Mirroring bodily experiences over time
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Physiological data gathering in mobile environments
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
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We present an adaptation system whose goal is to provide users with interaction experiences tailored to their current physiological status and performance. The system captures emotion, motion and application related metrics to proactively adjust the available interaction patterns. Interacting in different environments - stationary/mobile - or under different emotional status - relaxed/stressed- can affect performance, engagement and enjoyment. This contribution describes the initial design steps in the creation of an interaction adaptation engine.