Markup systems and the future of scholarly text processing
Communications of the ACM
Lilac: A Two-View Document Editor
Computer
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
A negotiation architecture for fluid documents
Proceedings of the 11th annual ACM symposium on User interface software and technology
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
As-rigid-as-possible shape interpolation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The kinetic typography engine: an extensible system for animating expressive text
Proceedings of the 15th annual ACM symposium on User interface software and technology
Using text animated transitions to support navigation in document histories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Temporal distortion for animated transitions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animated transitions between user interface views
Proceedings of the International Working Conference on Advanced Visual Interfaces
Histomages: fully synchronized views for image editing
Proceedings of the 25th annual ACM symposium on User interface software and technology
SeeSS: seeing what i broke -- visualizing change impact of cascading style sheets (css)
Proceedings of the 26th annual ACM symposium on User interface software and technology
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We present a quick preview technique that smoothly transitions between document markup code and its visual rendering. This technique allows users to regularly check the code they are editing in-place, without leaving the text editor. This method can complement classical preview windows by offering rapid overviews of code-to-document mappings and leaving more screen real-estate. We discuss the design and implementation of our technique.