A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Fitting Subdivision Surfaces to Unorganized Point Data Using SDM
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Designing unreinforced masonry models
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Growth in the role of simulation, in conceptual design and evaluation of building performance, is coupled with the need for architects to manage the dichotomy between high resolution geometries used in simulation and lower resolution, free-form manipulation-friendly geometries. We argue for the benefits of Hierarchical Subdivision-surfaces (HSS) in this process, concentrating specifically on its uses in several areas. First, we discuss HSS for the design and approximate simulation of Shell structures using particle-spring methods and its correlation with FEA analysis. Second, we show the benefits of HSS for the procedural modeling of large numbers of such shells. Third, the pre-engineering rationalisation of such designs is explained and, lastly, the preparation of such geometries for downstream production, including fabrication and construction, is discussed. The paper will present case studies for each area, the design of architectural competition entries within the areas, and mock-ups of structures designed and fabricated using these methods.