Computational geometry: an introduction
Computational geometry: an introduction
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
Cities and Complexity: Understanding Cities with Cellular Automata, Agent-Based Models, and Fractals
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The rising complexity of 21st century cities demands a more rigorous and intense understanding of their inherently complex programs, which cannot be resolved by a conventional design methodology. This paper proposes a new design process using an automated workflow that incorporates the computational iterations and the design values of an architect in a unified process aiming to produce high performing optimized results. The procedure, that is described, uses CATIA for parametric simulation and modeFrontier for multi-criteria optimization. The "value meter", a qualitative assessment, is used to grade the results according to subjective design criteria. The setup operates in two stages, Phase 1 [city scale] elaborates on broad urban land-use goals, whereas Phase 2 [neighborhood scale] explores detailed objectives such as density and infrastructure. The complete workflow operates under the realms of conventional urban design ideas, but produces exponentially large variety of design alternatives.