Playing the matching-shoulders lob-pass game with logarithmic regret

  • Authors:
  • Joe Kilian;Kevin J. Lang;Barak A. Pearlmutter

  • Affiliations:
  • NEC Research Institute;NEC Research Institute;Siemens Corporate Research

  • Venue:
  • COLT '94 Proceedings of the seventh annual conference on Computational learning theory
  • Year:
  • 1994

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Abstract

The best previous algorithm for the matching shoulders lob-pass game, ARTHUR (Abe and Takeuchi 1993), suffered O(t1/2) regret. We prove that this is the best possible performance for any algorithm that works by accurately estimating the opponent's payoff lines. Then we describe an algorithm which beats that bound and meets the information-theoretic lower bound of O(logt) regret by converging to the best lob rate without accurately estimating the payoff lines. The noise-tolerant binary search procedure that we develop is of independent interest.