Task differentiation in Polistes wasp colonies: a model for self-organizing groups of robots
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Swarm intelligence: from natural to artificial systems
Swarm intelligence: from natural to artificial systems
Wasp nests for self-configurable factories
Proceedings of the fifth international conference on Autonomous agents
Fundamentals of Computational Swarm Intelligence
Fundamentals of Computational Swarm Intelligence
The Topological Fortress of Termites
Bio-Inspired Computing and Communication
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In this paper, we propose an algorithm inspired in the social intelligence of wasps for scheduling production in real-time strategy games, and evaluate its performance in a scenario developed as a modification of the game Warcraft III The Frozen Throne. Results show that such an approach is well suited for the highly dynamic nature of the environment in this game genre. We also believe such an approach may allow the exploration of new paradigms of gameplay, and provide some examples in the explored scenarios.