Proceedings of the 18th ACM conference on Innovation and technology in computer science education
A process model for the generative production of interactive simulations in engineering education
Proceedings of the First International Conference on Technological Ecosystem for Enhancing Multiculturality
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In this paper we present a process model for the construction of educational games, which is driven by the exercises proposed by the instructors. This model promotes a tight collaboration between instructors and game developers during game construction. It also incorporates formative evaluation accomplished by instructors and students. In order to illustrate the process, we use an experience concerning game-based learning in a Compiler Construction Course.