Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities

  • Authors:
  • Aarij Mahmood Hussaan;Karim Sehaba;Alain Mille

  • Affiliations:
  • -;-;-

  • Venue:
  • ICALT '11 Proceedings of the 2011 IEEE 11th International Conference on Advanced Learning Technologies
  • Year:
  • 2011

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Abstract

this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of children with cognitive disabilities. In this context, our objective is to propose a system capable of generating adaptive scenarios taking into account the user's profile. A scenario here is a suite of pedagogical activities allowing the learner to achieve his/her pedagogical goal(s). The system is intended to be as generic as possible i.e. capable of being utilized with a variety serious games. Therefore, we've identified and separated different types of knowledge represented by the system namely, the domain concepts, the pedagogical resources and the serious game resources.