Coarse grained parallel algorithms for graph matching
Parallel Computing
A Randomized Parallel Three-Dimensional Convex Hull Algorithm for Coarse-Grained Multicomputers
Theory of Computing Systems
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We present parallel computational geometry algorithms that are scalable, architecture independent, easy to implement, and have, with high probability, an optimal time complexity for uniformly distributed random input data. Our methods apply to multicomputers with arbitrary interconnection network or bus system. The following problems are studied in this paper: (1) lower envelope of line segments, (2) visibility of parallelepipeds, (3) convex hull, (4) maximal elements, (5) Voronoi diagram, (6) all-nearest neighbors, (7) largest empty circle, and (8) largest empty hyperrectangle. Problems 2-8 are studied for d-dimensional space, d=O(1). We implemented and tested the lower envelope algorithm and convex hull algorithm (for d=3 and d=4) on a CM5. The results indicate that our methods are of considerable practical relevance.