Actors: a model of concurrent computation in distributed systems
Actors: a model of concurrent computation in distributed systems
Creating computer simulation systems: an introduction to the high level architecture
Creating computer simulation systems: an introduction to the high level architecture
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Multi-Agent Systems: An Introduction to Distributed Artificial Intelligence
Dealing with space in multi--agent systems: a model for situated MAS
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Introduction to Multiagent Systems
Introduction to Multiagent Systems
Distributed Platform for Large-Scale Agent-Based Simulations
Agents for Games and Simulations
Introducing the tileworld: experimentally evaluating agent architectures
AAAI'90 Proceedings of the eighth National conference on Artificial intelligence - Volume 1
Synchronised Range Queries in Distributed Simulations of Multi-agent Systems
DS-RT '10 Proceedings of the 2010 IEEE/ACM 14th International Symposium on Distributed Simulation and Real Time Applications
Scalability in distributed simulations of agent-based models
Winter Simulation Conference
Environments for multiagent systems state-of-the-art and research challenges
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
Modelling environments for distributed simulation
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
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This work develops techniques for modeling and distributed simulation of complex situated multi-agent systems, which are highly dynamic and possess an intrinsic spatial character. Each agent owns its spatial coordinates and acts and interacts with its peers in a hosting territory. In a distributed/parallel scenario of a typical situated agent model, the territory represents a huge shared variable. Frequent access by agents to territory information easily becomes a bottleneck degrading system performance and scalability. This paper proposes an original approach and supporting API to distributing situated multi-agent models using actors. The approach exploits time management for resolving conflicts and to achieve data consistency. Approach contribution is twofold: (a) it simplifies M&S tasks by making the modeler unaware of distribution concerns, (b) it is capable of ensuring good model scalability and simulation performance. Practical aspects of the approach are demonstrated by a Tile-World model and its distributed simulation experiments.