Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Invariant-based recognition of complex curved 3D objects from image contours
Computer Vision and Image Understanding
Re: additional reference to "marching cubes"
ACM SIGGRAPH Computer Graphics
Numerical Recipes in C: The Art of Scientific Computing
Numerical Recipes in C: The Art of Scientific Computing
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Acquisition of image series using the digital camera gives a possibility to obtain high resolution/quality animation, much better than while using the digital camcorder. However, there are several problems to deal with when producing animation using such approach. Especially, if motion involves changes in observer position and spatial orientation, the resulting animation may turn out to look choppy and unsmooth. If there is no possibility to provide some hardware based stabilization of the camera during the motion, it is necessary to develop some image processing methods to obtain smooth animation. In this work we deal with the image sequence acquired without stabilization around an object. We propose a method that enables creation of smooth animation using the registration paradigm.