The structure-mapping engine: algorithm and examples
Artificial Intelligence
“Complete freedom of movement”: video games as gendered play spaces
From Barbie to Mortal Kombat
Infant-like social interactions between a robot and a human caregiver
Adaptive Behavior
Shared mental models in improvisational performance
Proceedings of the Intelligent Narrative Technologies III Workshop
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Social interactions in HRI: the robot view
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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We address the problem of building computational agents that are capable of play. Existing research has examined the forms, characteristics, and processes involved in various kinds of play at a high level. However, this research does not provide a unified framework at a level of detail sufficient for building computational agents that can play. As a step toward addressing this gap we synthesize diverse research on pretend play to recognize important components of pretend play agents. We also develop a formal model of one key component of pretend play, pretend object play, and present a computational implementation of this model. Our work provides initial criteria for the content and processes necessary for pretend play agents.