On the feasibility of real-time phone-to-phone 3D localization
Proceedings of the 9th ACM Conference on Embedded Networked Sensor Systems
SwordFight: enabling a new class of phone-to-phone action games on commodity phones
Proceedings of the 10th international conference on Mobile systems, applications, and services
MicroPlay: a networking framework for local multiplayer games
Proceedings of the first ACM international workshop on Mobile gaming
3D teleimmersive activity classification based on application-system metadata
Proceedings of the 21st ACM international conference on Multimedia
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We present a demonstration of a phone-to-phone Sword Fight! game. It utilizes our solution for achieving high speed 3D continuous localization described in the accompanying conference paper [1]. The approach uses acoustic cues based on time-difference of arrival and power level. It assumes at least two microphones and one speaker per phone, which is common on new smartphones. Accelerometers and digital compasses assist in resolving ambiguous acoustic-only localization. Continuous localization is achieved with the aid of a loose time synchronization protocol and a Kalman filter. Lastly, practical gameplay issues are addressed.