American sign language of the web
CHI '04 Extended Abstracts on Human Factors in Computing Systems
From the Virtual to Physical Environments: Exploring Interactivity in Ubiquitous-learning Systems
ICICIC '07 Proceedings of the Second International Conference on Innovative Computing, Informatio and Control
Designing a mobile video game to help young deaf children learn Auslan
BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers
Sign my world: lessons learned from prototyping sessions with young deaf children
Proceedings of the 24th Australian Computer-Human Interaction Conference
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The aim of this research project was to consider the implications of teaching a physical skill using a computer. The case study that was used was the development of a resource for teaching Australian Sign Language (Auslan) to hearing people that could be customised to cater for user's individual learning preferences. Learning Auslan as visual spatial languages presents several interesting human--computer interaction challenges to the interface designer as the user is trying to learn a physical skill via the computer. In addition, multiple vocabularies could be targeted to meet the needs of different users by implementing dynamic insertion of resources. The premise for this approach was to empower the deaf community to create and customise their own teaching resources rather than being dependent on a programmer for each new version of the learning material.