Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pad++: a zooming graphical interface for exploring alternate interface physics
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Chunking and phrasing and the design of human-computer dialogues
Human-computer interaction
The humane interface: new directions for designing interactive systems
The humane interface: new directions for designing interactive systems
ACM Transactions on Computer-Human Interaction (TOCHI)
Interactive surfaces and tangibles
XRDS: Crossroads, The ACM Magazine for Students - The Future of Interaction
Gestural interfaces: a step backward in usability
interactions
The promise of zoomable user interfaces
Proceedings of the 3rd International Symposium on Visual Information Communication
Towards a formalization of multi-touch gestures
ACM International Conference on Interactive Tabletops and Surfaces
A multi-touch alignment guide for interactive displays
ACM International Conference on Interactive Tabletops and Surfaces
Bridging the gap: advances in interaction design for enterprise applications in production scenarios
Proceedings of the International Working Conference on Advanced Visual Interfaces
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Motivation -- Multi-touch surfaces offer a great potential for collaborative activities due to direct interaction and engaging user experiences. User input is no longer mediated through indirect devices like keyboard or mouse; instead, users can work in parallel or quickly alternate between interacting persons. So far, only standard manipulation gestures for rotating, scaling, and translation have been established as natural interaction with multi-touch devices. In this contribution, novel tools and paradigms to enrich multi-touch interaction are investigated. Research approach -- A workshop setting involving ten students, tutors, and business experts was used, in order to implement novel multi-touch prototypes over the course of two weeks. Findings/Design -- Five case studies have been implemented based on Microsoft® Surface technology, exploiting different levels of manipulation. Research limitations/Implications -- Exhaustive user studies concerning the presented model have not been conducted. Implications of the model are tentatively discussed, suggesting possible study designs for the future. Originality/Value -- Five levels of manipulation are formalized in a model that can be used to design and evaluate cognitive ergonomics of new multi-touch interfaces for collaborative activities. Take away message -- By implementing different levels of manipulation, multi-touch interfaces for collaborative interfaces can be made more powerful and enable users to easily achieve diversified results.