A dialogue game prototype for FCO-IM

  • Authors:
  • Stijn Hoppenbrouwers;Albert Pratama Jemmi Oscar;Dimas Listianto Adisuryo;Jan Pieter Zwart

  • Affiliations:
  • Radboud University Nijmegen, Institute for Computing and Information Sciences, Nijmegen, The Netherlands;HAN University of Applied Sciences, Academy of Communication and Information Technology, Arnhem, The Netherlands;HAN University of Applied Sciences, Academy of Communication and Information Technology, Arnhem, The Netherlands;HAN University of Applied Sciences, Academy of Communication and Information Technology, Arnhem, The Netherlands

  • Venue:
  • OTM'11 Proceedings of the 2011th Confederated international conference on On the move to meaningful internet systems
  • Year:
  • 2011

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Abstract

We report on the development of a prototype dialogue game for FCO-IM. Dialogue games are systems for executing controlled conversations. As part of an ongoing effort to analyze and support collaborative modeling processes by means of dialogue games, we created a dialogue game prototype for essential parts of the FCO-IM modeling process. The project was exploratory in nature, but results suggest that eventually it should be possible to develop dialogue games that could effectively support fact-based conceptual modeling efforts. In addition, work on such games enhances our insights in the FCO-IM modeling process, and leads to improvements and extensions of its operational guidelines.