Fast multiresolution terrain rendering with symmetric cluster sets

  • Authors:
  • John Judnich;Nam Ling

  • Affiliations:
  • Santa Clara University, Santa Clara, CA;Santa Clara University, Santa Clara, CA

  • Venue:
  • SIGGRAPH Asia 2011 Sketches
  • Year:
  • 2011

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Abstract

The technique we present here improves upon a popular terrain level-of-detail algorithm which renders using a quadtree of fixed-resolution mesh blocks [Strugar 2009], Our approach retains the flexibility of this method while improving its geometric batch efficiency, enabling performance more competitive to specialized techniques such as [Cignoni et al. 2003] and [Losasso and Hoppe 2004].