A Theory of Fun for Game Design
A Theory of Fun for Game Design
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This research project investigates the communicative power of game play in video games in informing social attitudes through Dynamical Meaning. Dynamical Meaning, as Jonathan Blow (2007) termed it, is the semiotics of game play; the meaning the player interprets from the way the game system responds to their agency within the game world. Contemporary game design often focuses on a narrative as the main source of meaning, but Dynamical Meaning stems from the core interactive nature of games and can be more meaningful to the player.