Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Understanding intelligence
ECAL'09 Proceedings of the 10th European conference on Advances in artificial life: Darwin meets von Neumann - Volume Part I
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Biologically realistic computer simulation of vertebrates is a challenging problem with exciting applications in computer graphics and robotics. Once the mechanics of locomotion are available it is interesting to mediate this locomotion with higher level behavior such as target tracking. One recent approach simulates a relatively simple vertebrate, the lamprey, using recurrent neural networks to model the central pattern generator of the spine and a physical model for the body. Target tracking behavior has also been implemented for such a model. However, previous approaches suffer from deficiencies where particular orientations of the body to the target cause the central pattern generator to shutdown. This paper describes an approach to making target tracking more robust.