Tree visualization with tree-maps: 2-d space-filling approach
ACM Transactions on Graphics (TOG)
Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies
ACM Transactions on Graphics (TOG)
Visualization of WWW-Search Results
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
Visual Bracketing for Web search Result Visualization
IV '03 Proceedings of the Seventh International Conference on Information Visualization
DateLens: A fisheye calendar interface for PDAs
ACM Transactions on Computer-Human Interaction (TOCHI)
Extracting, presenting and browsing of web social information
WAIM'05 Proceedings of the 6th international conference on Advances in Web-Age Information Management
Treemap-based website navigation for non-hierarchical, interlinked sites: the trackback map
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
3D visualization framework based on MVC for in-situ OLAP knowledge/information interpretation
VIS '10 Proceedings of the 3rd WSEAS international conference on Visualization, imaging and simulation
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Visualization is able to present the rich Web information intuitively and make the Web search/mining more productive. Mobile computing is able to provide the flexibility of working anytime and anywhere. Therefore, it is natural to combine the two techniques for intriguing applications. However, the technical limitations of mobile devices make it difficult to port well-designed visualization methods from desktop computers to mobile devices. In this paper, we present what we learned on engineering 3D Web visualization on both high-end and low-end mobile devices as the MWeb3D framework, which forms a distributed pipeline that move intensive computation from the mobile devices to server systems. Some important issues of this strategy include: (1) separating visualization from graphics rendering, (2) encoding visual presentation for transmitting via bandwidth-limited wireless connections, (3) user interaction on mobile devices, and (4) highly efficient graphics rendering on the mobile devices. We will show fruitful experiments on both PDA and mobile phone with photos taken from both simulator and real mobile devices.