Hierarchical shape description using skeletons

  • Authors:
  • Jong-Seung Park

  • Affiliations:
  • Department of Computer Science & Engineering, University of Incheon, Incheon, Republic of Korea

  • Venue:
  • MMM'07 Proceedings of the 13th international conference on Multimedia Modeling - Volume Part I
  • Year:
  • 2007

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Abstract

This article presents a skeleton-based shape description scheme called a skeleton tree. A skeleton tree represents an object shape as a hierarchical structure where high-level nodes describe parts of coarse trunk of the object and low-level nodes describe fine details. Each node refines the shape of its parent node. Most of the noise disturbances are limited to bottom level nodes. The similarity of two shapes is measured by considering the best match of a skeleton tree to a subtree of another skeleton tree. This partial matching is particularly useful when the shape of an animated object is deformed and also when a part of an object is occluded. Several experimental results are presented demonstrating the validity of our scheme for the shape description and indexing.