Computability of Recursive Functions
Journal of the ACM (JACM)
Journal of Computer and System Sciences
Well-structured transition systems everywhere!
Theoretical Computer Science
Membrane Computing: An Introduction
Membrane Computing: An Introduction
Computation: finite and infinite machines
Computation: finite and infinite machines
Computational power of symport/antiport: history, advances, and open problems
WMC'05 Proceedings of the 6th international conference on Membrane Computing
Membrane Computing and Brane Calculi (Some Personal Notes)
Electronic Notes in Theoretical Computer Science (ENTCS)
Membrane computing and brane calculi. Old, new, and future bridges
Theoretical Computer Science
CiE '07 Proceedings of the 3rd conference on Computability in Europe: Computation and Logic in the Real World
Computational expressiveness of Genetic Systems
Theoretical Computer Science
WMC'07 Proceedings of the 8th international conference on Membrane computing
FCT'07 Proceedings of the 16th international conference on Fundamentals of Computation Theory
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We introduce Genetic P systems, a class of P systems with evolution rules inspired by the functioning of the genes. The creation of new objects – representing proteins – is driven by genetic gates: a new object is produced when all the activator objects are present, and no inhibitor object is available. Activator objects are not consumed by the application of such an evolution rule. Objects disappear because of degradation: each object is equipped with a lifetime; when such a lifetime expires, the object decays. Then, we extend the basic model with bind and release rules and repressor rules, that simulate the action of protein channels and the action of substances which connect to other objects to block their use. We provide a universality result for such a class of systems.