IEEE Transactions on Systems, Man and Cybernetics
Inverse kinematics positioning using nonlinear programming for highly articulated figures
ACM Transactions on Graphics (TOG)
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
FootSee: an interactive animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2004 Papers
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ACM SIGGRAPH 2005 Papers
Geostatistical motion interpolation
ACM SIGGRAPH 2005 Papers
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ACM Transactions on Graphics (TOG)
Constraint-based motion optimization using a statistical dynamic model
ACM SIGGRAPH 2007 papers
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ACM SIGGRAPH Asia 2008 papers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Data driven motion interpolation methods have been widely used in interactive avatar control, however, their ability to generalize example database has not been explored very well. This paper aims to discuss this issue in interactive avatar application domain. A new layered interpolation model is presented in this paper, where partial motions in limb subspace are interpolated and then final natural posture is further achieved by compensating the motion correlation between limbs. By comparing previous methods in representative interactive avatar applications such as pose editing and performative user interface, experimental results show that the proposed method outperforms previous ones.