Physical embodiments for mobile communication agents
Proceedings of the 18th annual ACM symposium on User interface software and technology
Natural Interaction between Avatars and Persons with Alzheimer's Disease
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
Body and mind: a study of avatar personalization in three virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using affective avatars and rich multimedia content for education of children with autism
Proceedings of the 2nd International Conference on PErvasive Technologies Related to Assistive Environments
The Game Localization Handbook
The Game Localization Handbook
Comparing avatar game representation preferences across three age groups
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Studies in the field of human-computer interaction have demonstrated a significant impact of avatars and virtual environments on users' interaction experiences and behaviors. However, most of these studies are focused on the young users. With an aging population and more virtual environments built for the elderly, it is important to investigate the types of avatars elderly users prefer and hence provide them with a richer interaction experience through the use of avatars as virtual representations of themselves. In our exploratory study, 24 seniors aged 55 years and above evaluated 20 custom-created avatars. Results showed that the elderly participants were unable to identify with the avatars. However, the results showed a strong trust towards child avatars and an attraction towards animal and object avatars, which indicates a different form of identification or empathy. The paper concludes with discussion of avatar design for the elderly users.