The society of mind
A bottom-up mechanism for behavior selection in an artificial creature
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
Artificial minds
Multiple Agent Hybrid Control Architecture
Hybrid Systems
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
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We present an approach to model supervisory control systems based on extended behaviour networks. In particular, we employ them to formalize the control theory of the supervisor. By separating the reasoning in the supervisor and the action implementation in the controller, the overall system architecture becomes modular, and therefore easily changeable and modifiable.