Dynamic class loading in the Java virtual machine
Proceedings of the 13th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
A survey on context-aware systems
International Journal of Ad Hoc and Ubiquitous Computing
A context gathering framework for context-aware mobile solutions
Mobility '07 Proceedings of the 4th international conference on mobile technology, applications, and systems and the 1st international symposium on Computer human interaction in mobile technology
Human-Computer Interaction
Context-oriented programming in ContextL: state of the art
Celebrating the 50th Anniversary of Lisp
Subjective-C: bringing context to mobile platform programming
SLE'10 Proceedings of the Third international conference on Software language engineering
LOCCAM - loosely coupled context acquisition middleware
Proceedings of the 28th Annual ACM Symposium on Applied Computing
An adaptive context acquisition framework to support mobile spatial and context-aware applications
W2GIS'13 Proceedings of the 12th international conference on Web and Wireless Geographical Information Systems
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Smart phones show increasing capabilities for context-aware applications. The development of such applications involves implementation of mechanisms for context acquisition and context adaptation. To facilitate efficient use of the device's resources and avoid monitoring the same context changes from multiple points, it is necessary that applications share the context acquisition mechanism. In this paper, we intend to develop a generic context acquisition engine which is capable of context capturing, composition and broadcasting. By deploying the engine on a mobile device, context changes are monitored from single point and disseminated to various context aware applications running on the same device. As a proof of concept, the context acquisition engine has been implemented on the Android platform.