Imitation in animals and artifacts
Learning Movement Sequences from Demonstration
ICDL '02 Proceedings of the 2nd International Conference on Development and Learning
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Imitation as a first step to social learning in synthetic characters: a graph-based approach
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Embodied Communication in Humans and Machines --- A Research Agenda
Artificial Intelligence Review
Proceedings of the ACM symposium on Virtual reality software and technology
A Probabilistic Model of Motor Resonance for Embodied Gesture Perception
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
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Imitation is supposedly a fundamental mechanism for humans to learn new actions and to gain knowledge about another’s intentions. The basis of this behavior seems to be a direct influencing of the motor system by the perceptual system, affording fast, selective enhancement of a motor response already in the repertoire (response facilitation) as well as learning and delayed reproduction of new actions (true imitation). In this paper, we present an approach to attain these capabilities in virtual embodied agents. Building upon a computational motor control model, our approach connects visual representations of observed hand and arm movements to graph-based representations of motor commands. Forward and inverse models are employed to allow for both fast mimicking responses as well as imitation learning.