Using alternate reality games to support language learning
WBE '08 Proceedings of the Seventh IASTED International Conference on Web-based Education
An alternate reality game for language learning: ARGuing for multilingual motivation
Computers & Education
Alternate reality games for computer science education
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
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There is a natural alliance between learning and personal mobile technology, making it feasible to equip learners with powerful tools to support learning in many contexts, emphasising the skills and knowledge needed for a rapidly changing society. eMapps.com, under IST EC FP6 in the New Member States, is demonstrating how games and mobile technologies can be combined to provide enriching experiences for children in the school curriculum and beyond, using Advanced Reality Games, played ‘live' in the individual territory using Internet, GPRS/3G, SMS and MMS technologies.