Programmable vertex processing unit for mobile game development

  • Authors:
  • Tae-Young Kim;Kyoung-Su Oh;Byeong-Seok Shin;CheolSu Lim

  • Affiliations:
  • Dept. of Computer Engineering, Seokyeong University, Seoul, Korea;Dept. of Media, Soongsil University, Seoul, Korea;Dept. of Computer Engineering, Inha University, Inchon, Korea;Dept. of Computer Engineering, Seokyeong University, Seoul, Korea

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

Programmable vertex processing unit increases flexibility and enables customizations of transformation and lighting in the graphics pipeline. Because most embedded systems such as mobile phones and PDA's have only the fixed-function pipeline, various special effects essential in development of realistic 3D games are not provided. We designed and implemented a programmable vertex processing unit for mobile devices based on the OpenGL ES 2.0 specification. It can be used as a development platform for 3D mobile games. Also, assembly instruction set and encoding scheme are examples of standard interface to high-level shading languages.