A Theory of Fun for Game Design
A Theory of Fun for Game Design
TOWARDS OPTIMIZING ENTERTAINMENT IN COMPUTER GAMES
Applied Artificial Intelligence
Entertainment modeling through physiology in physical play
International Journal of Human-Computer Studies
Entertainment Modeling in Physical Play Through Physiology Beyond Heart-Rate
ACII '07 Proceedings of the 2nd international conference on Affective Computing and Intelligent Interaction
Proceedings of the 2nd Workshop on Child, Computer and Interaction
Towards adapting fantasy, curiosity and challenge in multimodal dialogue systems for preschoolers
Proceedings of the 2009 international conference on Multimodal interfaces
Preference learning for cognitive modeling: a case study on entertainment preferences
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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This paper introduces a statistical approach for capturing enter-tainment in real-time through physiological signals within interactive playgrounds inspired by computer games. For this purpose children's heart rate (HR) signals and judgement on entertainment are obtained from experiments on the innovative Playware playground. A comprehensive statistical analysis shows that children's notion of entertainment correlates highly with their average HR during the game.