"SplashGame": a ludo-educative application based on genre and verbal interactions concepts

  • Authors:
  • Marion Latapy;Philippe Lopistéguy;Pantxika Dagorret

  • Affiliations:
  • IUT de Bayonne, LIUPPA – Laboratoire d'Informatique de l'Université de Pau et Pays de l'Adour, Bayonne;IUT de Bayonne, LIUPPA – Laboratoire d'Informatique de l'Université de Pau et Pays de l'Adour, Bayonne;IUT de Bayonne, LIUPPA – Laboratoire d'Informatique de l'Université de Pau et Pays de l'Adour, Bayonne

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper focuses on interactive applications design. We consider that interactive applications' acceptability can be improved by enhancing their genre dimension, which is inherent in any communication activity. Moreover, we notice that human cognitive predisposition to follow principles of verbal interactions can be helpful to structure the interactions that occur between a user and an interactive application. This paper presents design elements derived from the two former theories and illustrates how these elements are used to describe interactions of a ludo-educative application.