TiltType: accelerometer-supported text entry for very small devices
Proceedings of the 15th annual ACM symposium on User interface software and technology
XWand: UI for intelligent spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards a Better Understanding of Context and Context-Awareness
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Adaptation of a low cost motion recognition system for custom operation from shrink-wrapped hardware
WBMA '03 Proceedings of the 2003 ACM SIGMM workshop on Biometrics methods and applications
Foot-based mobile interaction with games
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Context-Aware Computing Applications
WMCSA '94 Proceedings of the 1994 First Workshop on Mobile Computing Systems and Applications
Gesture-based interaction and communication: automated classification of hand gesture contours
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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As a result of growth of sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, Novel interaction forms have been developed in order to complement the poor user interface (UI) of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Bowling game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction.