Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Analysis patterns: reusable objects models
Analysis patterns: reusable objects models
Information systems as social structures
Proceedings of the international conference on Formal Ontology in Information Systems - Volume 2001
Information systems development through social structures
SEKE '02 Proceedings of the 14th international conference on Software engineering and knowledge engineering
Modelling Dynamic Group Behaviours
DSV-IS '01 Proceedings of the 8th International Workshop on Interactive Systems: Design, Specification, and Verification-Revised Papers
A Meta-Model for the Analysis and Design of Organizations in Multi-Agent Systems
ICMAS '98 Proceedings of the 3rd International Conference on Multi Agent Systems
Organizational Patterns of Agile Software Development
Organizational Patterns of Agile Software Development
Science of Computer Programming
Journal of Systems and Software
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A key aspect for the development of CSCW systems is the previous study of the social organization of the members that participate in the collaborative process. Organizations have static and dynamic aspects that are relevant to identify in order to predict the group behaviour, such as changes in member roles. Modelling the organizational structure facilitates the precise description of the responsibilities of each member and the dependences among them, guiding the software analysis and design. This paper proposes the definition and application of organizational patterns to improve the organization modelling. This technique is incorporated in AMENITIES, a complete methodology, developed in our research group, for analysis and design of cooperative systems.