Design of a multi-media vehicle for social browsing
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
The VideoWindow system in informal communication
CSCW '90 Proceedings of the 1990 ACM conference on Computer-supported cooperative work
Portholes: supporting awareness in a distributed work group
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User embodiment in collaborative virtual environments
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Implementation of a WebDAV-based collaborative distance learning environment
Proceedings of the 28th annual ACM SIGUCCS conference on User services: Building the future
Metadata for smart multimedia learning objects
ACSE '00 Proceedings of the Australasian conference on Computing education
JASMINE: A Java Tool for Multimedia Collaboration on the Internet
Multimedia Tools and Applications
WI '01 Proceedings of the First Asia-Pacific Conference on Web Intelligence: Research and Development
Visual Intelligence - Turning Data Into Knowledge
IV '99 Proceedings of the 1999 International Conference on Information Visualisation
Java Multimedia Telecollaboration
IEEE MultiMedia
Querying and Updating a Context-Aware Service Directory in Mobile Environments
WI '04 Proceedings of the 2004 IEEE/WIC/ACM International Conference on Web Intelligence
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The integration of Learning Objects Repositories, Information Visualization, Web and new Visual Interaction techniques will change and expand the paradigms of current work of learners on the Web. Virtual learning will improve visual communication that takes place in all elements of the user collaboration and provide decreased "time-to-enlightenment". Virtual learning is a process that provides information visualization technology to address the challenge of discovering and exploiting information for the purpose of learning. This article examines the issue faced by most eLearning systems – how to turn data into understandable learning knowledge, and make this knowledge accessible to peers who rely on it. It introduces a generic design model for Collaborative Virtual Learning based on the Model-View-Controller design pattern.