Using speakeasy for ad hoc peer-to-peer collaboration
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Hybrid Peer-To-Peer Model in Proximity Applications
AINA '03 Proceedings of the 17th International Conference on Advanced Information Networking and Applications
JXTA: A Technology Facilitating Mobile Peer-To-Peer Networks
MobiWac '02 Proceedings of the International Workshop on Mobility and Wireless Access
P2P '02 Proceedings of the Second International Conference on Peer-to-Peer Computing
P2P Platform Implementation on PDAs Organizing Ad Hoc Wireless Network
SAINT-W '04 Proceedings of the 2004 Symposium on Applications and the Internet-Workshops (SAINT 2004 Workshops)
Teaching Science with Mobile Computer Supported Collaborative Learning (MCSCL)
WMTE '04 Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'04)
Ambient intelligence application scenario for collaborative e-learning
IEA/AIE'10 Proceedings of the 23rd international conference on Industrial engineering and other applications of applied intelligent systems - Volume Part I
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Mobile ad-hoc networks are suitable for collaborative applications, whose objective is to reach a common goal through the cooperation of the members involved. These networks have to be trustworthy in message delivery and fault-tolerant. We developed two different frameworks to satisfy these needs, and evaluated the performance of each network. This paper describes both frameworks and the results obtained from the experiments. We observed important differences between the networks in the results. This is explained by the two different development environments used, C++ and .NET, and the specificity versus generality of the frameworks. Combining the advantages of both frameworks could present a platform that satisfies all the needs for mobile collaborative activities.