Structural complexity 2
Tree automata, Mu-Calculus and determinacy
SFCS '91 Proceedings of the 32nd annual symposium on Foundations of computer science
On the complexity of bounded-variable queries (extended abstract)
PODS '95 Proceedings of the fourteenth ACM SIGACT-SIGMOD-SIGART symposium on Principles of database systems
Monadic second-order logic on tree-like structures
Theoretical Computer Science
Small Progress Measures for Solving Parity Games
STACS '00 Proceedings of the 17th Annual Symposium on Theoretical Aspects of Computer Science
On Model-Checking for Fragments of µ-Calculus
CAV '93 Proceedings of the 5th International Conference on Computer Aided Verification
An Automata-Theoretic Approach to Branching-Time Model Checking (Extended Abstract)
CAV '94 Proceedings of the 6th International Conference on Computer Aided Verification
The complexity of relational query languages (Extended Abstract)
STOC '82 Proceedings of the fourteenth annual ACM symposium on Theory of computing
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We study logics and games over dynamically changing structures. Van Benthem's sabotage modal logic consists of modal logic with a cross-model modality referring to submodels from which a transition has been removed. We add constructors for forming least and greatest monadic fixed-points to that logic and obtain the sabotage μ-calculus. We introduce backup parity games as an extension of standard parity games where in addition, both players are able to delete edges of the arena and to store, resp., restore the current appearance of the arena by use of a fixed number of registers. We show that these games serve as model checking games for the sabotage μ-calculus, even if the access to registers follows a stack discipline. The problem of solving the games with restricted register access turns out to be PSPACE-complete while the more general games without a limited access become EXPTIME-complete (for at least three registers).