Volumetric shape description of range data using “Blobby Model”
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Implicit surfaces for semi-automatic medical organ reconstruction
Computer graphics
Automatic reconstruction of surfaces and scalar fields from 3D scans
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
r-regular shape reconstruction from unorganized points
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
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Rebuilding three-dimensional objects represented by a set of points is a classical problem in computer graphics. Multiple applications like medical imaging or industrial techniques require finding shape from scattered data. Therefore, the reconstruction of a set of points that represents a shape has been widely studied, depending on data source and reconstruction's objectives. This purpose of this paper is to provide an automatic reconstruction from an unorganized cloud describing an unknown shape in order to provide a solution that will allow to compute the object's volume and to deform it with constant volume. The main idea in this paper consists in filling the object's interior with an equipotential surface resulting of the fusion of potential field primitives also called metaballs or blobs. Nevertheless, contrary to most of usual rebuilding methods based on implicit primitives blending, we do not compute any medial axis to set the primary objects. Indeed, a fast voxelization is used to find a summary contour from the discrete shape and to determine interior areas. Then, the positioning of implicit primitives rely on a multilayer system. Finally, a controlled fusion of the isosurfaces guarantees the lack of any holes and a respectful contour of the original object, such that we obtain a complete shape filling