Real-time and physically realistic simulation of global deformation
ACM SIGGRAPH 99 Conference abstracts and applications
Using Linked Volumes to Model Object Collisions, Deformation, Cutting, Carving, and Joining
IEEE Transactions on Visualization and Computer Graphics
Segmentation of Single-Figure Objects by Deformable M-reps
MICCAI '01 Proceedings of the 4th International Conference on Medical Image Computing and Computer-Assisted Intervention
Real Time Muscle Deformations using Mass-Spring Systems
CGI '98 Proceedings of the Computer Graphics International 1998
Multiscale Medial Loci and Their Properties
International Journal of Computer Vision - Special Issue on Research at the University of North Carolina Medical Image Display Analysis Group (MIDAG)
Fast Simulation of Deformable Objects
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Real-Time simulation of deformable soft tissue based on mass-spring and medial representation
CVBIA'05 Proceedings of the First international conference on Computer Vision for Biomedical Image Applications
Real-time virtual surgery simulation employing MM-model and adaptive spatial hash
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Modelling rod-like flexible biological tissues for medical training
3DPH'09 Proceedings of the 2009 international conference on Modelling the Physiological Human
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Real-time simulation for global deformation of soft tissue, using Mass-Spring or traditional finite element method (FEM), is difficult because of the following reasons: (1) The linear elastic model is inappropriate for simulating large deformation for the probably unreasonable distortion; (2) The size of the 3D problem (the number of elements in the Mass-Spring or FEM mesh) is much larger than a 2D issue. In this paper, we propose a novel approach for these 2 problems: (1) deploying a deformable centerline, combined with medial representation method instead of the traditional linear elastic model, to simulate large motion and global deformation of a 3D tube like object; (2) applying a simplified algorithm which reconstructs the soft tissue surface by the medial representation method and reduces the complexity of a 3D problem