Double-step incremental generation of lines and circles
Computer Vision, Graphics, and Image Processing
ACM Transactions on Graphics (TOG)
N-Step Incremental Straight-Line Algorithms
IEEE Computer Graphics and Applications
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
The Analysis and Statistics of Line Distribution
IEEE Computer Graphics and Applications
A High-Speed Algorithm for the Generation of Straight Lines and Circular Arcs
IEEE Transactions on Computers
Algorithm for computer control of a digital plotter
IBM Systems Journal
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In this paper, a method of line scan-conversion is presented by calculating the intersection point of straight line with the middle scan line of screen. With this method, the pixel’s screen coordinate of spatial line could also be obtained. Moreover, raster precision is exactly the same as that of Bresenham’s middle algorithm; and more than or at least one pixel could be obtained at a computational effort of one inner loop. However, to Bresenham’s middle algorithm, only one pixel is obtained in one inner loop’s calculating.