Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Pre-integrated volume rendering for multi-dimensional transfer functions
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
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Pre-integrated volume rendering has become one of the most efficient and important techniques in three dimensional medical visualization. It can produce high-quality images with less sampling. However, two important issues have received little attention throughout the ongoing discussion of pre-integration: Skipping over empty-space and the size of lookup table for a transfer function. In this paper, we present a novel approach for empty-space skipping using the overlapped-min-max block. Additionally, we propose a new approximation technique to reduce the dependent texture size so that it decreases the size of texture memory and the update time. We demonstrate performance gain and decreasing memory consumption for typical renditions of volumetric data sets.