Multi-modal volume visualization using object-oriented methods
VVS '94 Proceedings of the 1994 symposium on Volume visualization
A direct multi-volume rendering method aiming at comparisons of 3-D images and models
IEEE Transactions on Information Technology in Biomedicine
Multimodal volume rendering with 3D textures
Computers and Graphics
Information-based transfer functions for multimodal visualization
EG VCBM'08 Proceedings of the First Eurographics conference on Visual Computing for Biomedicine
Hi-index | 0.00 |
We propose a novel technique of multimodality volume fusion using graphics hardware that solves the depth cueing problem with less time consumption. Our method consists of three steps. First, it takes two volumes and generates sample planes orthogonal to the viewing direction following 3D texture mapping volume rendering. Second, it composites textured slices each from different modalities with several compositing operations. Third, alpha blending for all the slices is performed. For the efficient volume fusion, a pixel program is written in HLSL(High Level Shader Language). Experimental results show that our hardware-accelerated method distinguishes the depth of overlapping region of the volume and renders them much faster than conventional ones on software.