Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fronts propagating with curvature-dependent speed: algorithms based on Hamilton-Jacobi formulations
Journal of Computational Physics
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Topological segmentation of discrete surfaces
International Journal of Computer Vision
Differential and Numerically Invariant Signature Curves Applied to Object Recognition
International Journal of Computer Vision
Adaptive Segmentation of MRI Data
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
CGI '04 Proceedings of the Computer Graphics International
Shape recovery algorithms using level sets in 2-D/3-D medical imagery: a state-of-the-art review
IEEE Transactions on Information Technology in Biomedicine
Volume decomposition and hierarchical skeletonization
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Real-time modeling of vascular flow for angiography simulation
MICCAI'07 Proceedings of the 10th international conference on Medical image computing and computer-assisted intervention - Volume Part I
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In the context of stroke therapy simulation, a method for the segmentation and reconstruction of human vasculature is presented and evaluated. Based on CTA scans, semi-automatic tools have been developed to reduce dataset noise, to segment using active contours, to extract the skeleton, to estimate the vessel radii and to reconstruct the associated surface. The robustness and accuracy of our technique are evaluated on a vascular phantom scanned in different orientations. The reconstructed surface is compared to a surface generated by marching cubes followed by decimation and smoothing. Experiments show that the proposed technique reaches a good balance in terms of smoothness, number of triangles, and distance error. The reconstructed surface is suitable for real-time simulation, interactive navigation and visualization.