An overview of the firing squad synchronization problem
Proceedings on LITP spring school on Theoretical Computer Science on Automata networks
Variations of the firing squad problem and applications
Information Processing Letters
Faster computation on directed networks of automata
Proceedings of the fourteenth annual ACM symposium on Principles of distributed computing
Firing squad synchronization problem in reversible cellular automata
Theoretical Computer Science
Computing with snakes in directed networks of automata
Journal of Algorithms
On time optimal solutions of the firing squad synchronization problem for two-dimensional paths
Theoretical Computer Science
The wake up and report problem is time-equivalent to the firing squad synchronization problem
SODA '02 Proceedings of the thirteenth annual ACM-SIAM symposium on Discrete algorithms
Bounding the firing synchronization problem on a ring
Theoretical Computer Science
Sequential Machines: Selected Papers
Sequential Machines: Selected Papers
UC'10 Proceedings of the 9th international conference on Unconventional computation
Faster synchronization in P systems
Natural Computing: an international journal
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We propose a novel formulation of the firing squad synchronization problem. In this formulation we may use more than one general state and the general state to be used is determined by the boundary condition of the general. We show that the usual formulation and the new formulation yield different minimum firing times for some variations of the problem. Our results suggest that the new formulation is more suited for the general theory of the firing squad synchronization problem.