Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Proceedings of the seventh international conference on 3D Web technology
User Modeling and User-Adapted Interaction
Extensible Programming for the 21st Century
Queue - Programming Languages
AH 12 years later: a comprehensive survey of adaptive hypermedia methods and techniques
The New Review of Hypermedia and Multimedia - Adaptive Hypermedia
Hi-index | 0.00 |
Hypermedia has matured to XML-based specifications and Java/ Flash software componentry. In this contribution we extend known adaptation methods and techniques to software programs and classify them by component type. We consider adaptation of internal multimedia structures, graphics elements, interactions, and included algorithms. Methods are illustrated with a prototype system that implements matching, component-based adaptation techniques. It is available for free and includes an XML authoring schema, an adaptation layer for third-party Java applets, and a server-side adaptation engine.