Intelligence as adaptive behavior: an experiment in computational neuroethology
Intelligence as adaptive behavior: an experiment in computational neuroethology
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
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This paper presents analysis and follow up experiments based on previous work where a neurally controlled simulated agent was evolved to navigate using path integration (PI). Specifically, we focus on one agent, the best one produced, and investigate two interesting features. Firstly, the agent stores its current coordinates in two leaky integrators, whose leakage is partially compensated for by a normalisation mechanism. We use a comparison between four network topologies to test if this normalised leakage mechanism is adaptive for the agent. Secondly, the controller generates efficient searching behaviour in the vicinity of its final goal. We begin an analysis of the dynamical system (DS) responsible for this, starting from a simple three variable system.