Playing a 3D game of life in an interactive virtual sandbox

  • Authors:
  • Daisuke Ogihara;Hiroki Sayama

  • Affiliations:
  • Dept. of Human Communication, University of Electro-Communications, Japan;Dept. of Human Communication, University of Electro-Communications, Japan

  • Venue:
  • ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

We propose a novel artificial-life-oriented media art “RomperSand”, which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dynamic behavior of living structures. Players can operate several virtual tools to create, destroy, and interact with these structures. The system was implemented as a Windows application and was tested by several users, gaining positive appreciations from them.