Cellular automata machines: a new environment for modeling
Cellular automata machines: a new environment for modeling
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We propose a novel artificial-life-oriented media art “RomperSand”, which applies a three-dimensional version of the Game of Life (GoL) CA for the construction of an interactive virtual playground. In RomperSand, two distinct sets of state-transition rules are combined together: one for simulating physically plausible motion of virtual sand particles and the other for realizing the GoL-like dynamic behavior of living structures. Players can operate several virtual tools to create, destroy, and interact with these structures. The system was implemented as a Windows application and was tested by several users, gaining positive appreciations from them.