Simulated annealing: theory and applications
Simulated annealing: theory and applications
Simulated annealing and Boltzmann machines: a stochastic approach to combinatorial optimization and neural computing
Comparison of viewshed algorithms on regular spaced points
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Exploring multiple viewshed analysis using terrain features and optimisation techniques
Computers & Geosciences
Least visible path analysis in raster terrain
International Journal of Geographical Information Science
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The problem of multiple observers sitting on terrain (MOST) is an important part in visibility-based terrain reasoning (VBTR), but it is difficult because of the unacceptable computing time. Recent developments in this field focus on involving spatial optimization techniques, such as a heuristic algorithm. In this paper, a new method is developed based on the Improved Simulated Annealing (ISA) algorithm through the analysis of different terrain characters. A new annealing function and a new state function are designed to make the improved algorithm fit the problem better. Experiment results show that without loss of precision, use of the ISA algorithm reduces time cost 50%~70% when compared with the traditional SA.